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fpsvita

Frame-rate limits, anti-lag and tearing for PS Vita games, live from the quick menu

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GITHUB · launched Oct 17, 2026 · 17 upvotes (top 65%)

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Could you build this?

No Frame-rate limiting and anti-lag on a PS Vita requires low-level homebrew kernel plugins and manipulation of the GPU and game timing, which is specialized systems work.

What it would actually take: Build it as a taiHEN/kernel-level plugin in C, hooking the Vita's display and frame submission paths and the in-game quick menu. This requires reverse engineering the Vita's SCE system libraries and the target games' rendering loops, plus physical Vita hardware for testing.

Competitors

Other products that read as similar to this one : 1149 launches clear the similarity bar, closest 8 shown.

Attention rank: #767 of 1150 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 350 days after the earliest competitor.

Other launches for this product

More details
External ID
1423530771
Company
n/a
Product
fpsvita
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.35
All tags
n/a
AI summary
frame-rate and tearing manager for ps vita
Manually corrected
No