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AC4-Port

Unofficial native Windows port of ARMORED CORE 4 (PS3), built from your own copy of the game. Part of Project Glintburn.

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GITHUB · launched Oct 16, 2026 · 31 upvotes (top 41%)

Similar launches

See all 386 similar launches →

Could you build this?

No A native Windows port of Armored Core 4 from PS3 game files requires reverse engineering and recompiling PS3 code, which is specialist work vibe coding can't substitute for.

What it would actually take: Start by extracting the game's executable and assets from a legally owned disc image, then use static analysis (Ghidra/IDA) and decompilation to map the PPC code. A native build would likely use a static or dynamic recompiler that emits x64 code and reimplements PS3 OS calls, the RSX GPU (translated to Vulkan or D3D), and audio. This needs experts in console architecture, compiler backends, and graphics, plus sustained reverse engineering effort.

Competitors

Other products that read as similar to this one : 386 launches clear the similarity bar, closest 8 shown.

Attention rank: #179 of 387 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 313 days after the earliest competitor.

Other launches for this product

More details
External ID
1422286705
Company
n/a
Product
ACFA-Port
Website domain
project-glintburn.com
Cohort
n/a
Upvotes percentile
0.59
All tags
armored-core, armored-core-4, direct3d11, fromsoftware, game-port, pc-port, ps3, recompiler, static-recompilation, windows
AI summary
native windows port builder for armored core 4
Manually corrected
No