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delirium-physics

Character physics engine (balance, reactions, falls) in Rust, with an SDK and a room to try it in.

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GITHUB · launched Oct 16, 2026 · 27 upvotes (top 53%)

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Could you build this?

Partial The UI, Rust library structure, SDK packaging, and demo room are buildable with AI assistance, but believable balance, reaction, and fall behavior depends on biomechanics and control-theory knowledge that is hard to vibe-code.

What it would actually take: A real version would be a Rust rigid-body or multibody core, possibly built on rapier, with an active-control layer such as a PD or LQR-based balance controller, stepping and reaction heuristics, and learned or tuned motor parameters. The hard part is tuning the model so falls and recoveries look and behave plausibly across many scenarios, which calls for a physics or robotics background and a lot of experimentation. The SDK and demo environment are the easier parts.

Competitors

Other products that read as similar to this one : 358 launches clear the similarity bar, closest 8 shown.

Attention rank: #201 of 359 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 347 days after the earliest competitor.

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