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Termcraft

Terminal-first 2D sandbox survival in Rust

Details

External ID
47469949
Source
HN
Company
—
Product
Termcraft
Website domain
github.com
Launched
March 21, 2026
Cohort
—
Upvotes
136
Upvotes percentile
0.9341943419434194
Tags
—
Fetched at
Sept. 7, 2026, 9:26 p.m.
Updated at
Sept. 7, 2026, 9:26 p.m.

Description

I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust.The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine.Current build includes: - procedural Overworld, Nether, and End generation - mining, placement, crafting, furnaces, brewing, and boats - hostile and passive mobs - villages, dungeons, strongholds, Nether fortresses, and dragon progressionThis is still early alpha, but it’s already playable.Project: https://github.com/pagel-s/termcraftDocs: https://pagel-s.github.io/termcraft/Demo: https://youtu.be/kR986Xqzj7E

Enrichment

Theme
interactive simulations and creative experiments
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
terminal-based survival game
Manually corrected
False

Could you build this?

Partial A basic terminal text interface is straightforward, but building a full 2D sandbox survival game in Rust with procedural multi-dimension terrain generation and complex game physics requires non-trivial systems programming.

What it would actually take: Built in Rust using terminal manipulation libraries like `ratatui` or `crossterm`. The complex parts involve real-time terminal game loops, ANSI/Unicode rendering optimization to prevent flickering, and fast procedural generation algorithms (Perlin/Simplex noise, cellular automata) for infinitely expanding 2D world dimensions.

Discussion

20 comments analyzed.

Competitors mentioned: Roguelike games (text-based predecessors), Atari Gauntlet, Minecraft, Terraria, Hytale

Concerns raised: Player character visibility/motion hard to see, 2D world makes nether fortress progression tedious and unskippable, Rust language choice may hinder developer velocity in gamedev

Feature requests: Play over SSH without local compilation, Link instances together for import/export of resources, Extended ASCII or Unicode characters for player representation, Multiplayer/networked gameplay

Competitors

Other products that read as similar to this one — 100 launches clear the similarity bar, closest 8 shown.

Attention rank: #7 of 101 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 143 days after the earliest competitor.

Other launches for this product