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shatter

GPU-agnostic multithreaded CPU replacement for the PhysX fluid and cloth effects in Mirror's Edge (2009)

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GITHUB · launched Oct 14, 2026 · 10 upvotes (top 93%)

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Could you build this?

No Re-implementing hardware-accelerated PhysX cloth and fluid dynamics in software as a multithreaded CPU drop-in replacement for a commercial 3D game requires expert game engine, physics math, and low-level SIMD optimization knowledge.

What it would actually take: Developing this requires reverse-engineering the binary interfaces of legacy PhysX DLLs (hooking into Mirror's Edge), writing custom numerical solvers for position-based dynamics (PBD/XPBD) or SPH fluid simulation in C/C++, and optimizing the math pipelines with AVX2/AVX-512 SIMD and cache-aware multithreading to maintain real-time 60+ FPS framerates on CPU.

Competitors

Other products that read as similar to this one : 2485 launches clear the similarity bar, closest 8 shown.

Attention rank: #2288 of 2486 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 348 days after the earliest competitor.

Other launches for this product

More details
External ID
1419464393
Company
n/a
Product
shatter
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.07
All tags
n/a
AI summary
cpu-based physx replacement for mirror's edge
Manually corrected
No