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flappy-512

Flappy Bird in a 512 byte boot sector

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GITHUB · launched Oct 13, 2026 · 20 upvotes (top 57%)

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Could you build this?

No Writing a playable game in 512 bytes of x86 assembly to fit into an MBR boot sector requires extreme assembly micro-optimization, deep BIOS interrupt knowledge, and manual cycle counting.

What it would actually take: The project requires writing 16-bit real-mode x86 assembly, interfacing directly with BIOS interrupts (INT 10h for VGA graphics, INT 16h/09h for keyboard handling, INT 1Ah/08h for timer/ticks). The entire executable code, game loop, collision detection, and graphics routines must be optimized down to under 510 bytes plus the 0xAA55 boot signature. This demands deep low-level firmware engineering and extreme demoscene-style size coding expertise.

Competitors

Other products that read as similar to this one : 2970 launches clear the similarity bar, closest 8 shown.

Attention rank: #1673 of 2971 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 348 days after the earliest competitor.

Other launches for this product

More details
External ID
1416258158
Company
n/a
Product
flappy-512
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.43
All tags
n/a
AI summary
flappy bird game in a 512-byte boot sector
Manually corrected
No