372dragon
TLBB x64 client and Skynet/Lua server source, development tools and technical documentation. Test data is distributed separately; licenses apply by component.
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GITHUB · launched Oct 15, 2026 · 16 upvotes (top 75%) · 0 views
About
- Media & entertainment
- Dev tools
- Developer
- Not AI
- Hobby / open-source project
- cpp
- direct3d9
- game-client
- game-server
- lua
- mmorpg
- +7 more
Visit website ↗ Source listing ↗
Could you build this?
Partial The client and server source is already available, so a runnable build is possible, but making a working game server depends on protocol knowledge and game data that is distributed separately.
What it would actually take: Running this requires building the C++ client and the Skynet/Lua server, then obtaining the separately distributed test data that the game depends on. Making it fully playable means understanding the undocumented network protocol and game logic, which takes reverse-engineering and C++/MMO server experience. Licensing also has to be handled per component.
Competitors
Other products that read as similar to this one : 23 launches clear the similarity bar, closest 8 shown.
Attention rank: #20 of 24 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 278 days after the earliest competitor.
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