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jellyfin-ps2

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GITHUB · launched Oct 14, 2026 · 14 upvotes (top 78%)

Similar launches

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Could you build this?

No A Jellyfin client for the PS2 requires low-level MIPS homebrew development, hardware-specific media decoding, and networking within severe memory limits. This is specialized embedded and console work.

What it would actually take: Write the client in C against a PS2 homebrew SDK such as PS2SDK or ps2dev, with a custom HTTP and JSON stack and software or hardware-assisted video decoding. The hard parts are the tiny memory budget, the MIPS toolchain, and the codec performance limits. That needs embedded console developers who can test on real PS2 hardware.

Competitors

Other products that read as similar to this one : 574 launches clear the similarity bar, closest 8 shown.

Attention rank: #450 of 575 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 338 days after the earliest competitor.

Other launches for this product

More details
External ID
1418396367
Company
n/a
Product
jellyfin-ps2
Website domain
github.com
Cohort
n/a
Upvotes percentile
0.22
All tags
n/a
Manually corrected
No