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Resident Evil 2 Dual Shock Ver. (1998/SLUS_007.48/Leon) Disassembly/Decompilation

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GITHUB · launched Oct 14, 2026 · 19 upvotes (top 67%)

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Could you build this?

No Decompiling and disassembling a PlayStation 1 MIPS binary (Resident Evil 2) into matching C code requires painstaking manual reverse engineering and assembly matching.

What it would actually take: Involves using tools like Ghidra, IDA Pro, and custom diffing tools to decompile PSX MIPS R3000 assembly instructions back into 100% byte-matching C source code. Requires extensive knowledge of PlayStation hardware SDKs (Psy-Q), 1990s compiler quirks, and assembly-level reverse engineering.

Competitors

Other products that read as similar to this one : 385 launches clear the similarity bar, closest 8 shown.

Attention rank: #260 of 386 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 218 days after the earliest competitor.

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