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Chaos Studies

attractors and spatial audio (iOS/Mac/Playdate)

Details

External ID
47023510
Source
HN
Company
—
Product
Chaos Studies
Website domain
fieldbw.com
Launched
Feb. 15, 2026
Cohort
—
Upvotes
6
Upvotes percentile
0.28099730458221023
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

My friend built this and I'm blown away with how much fun it is and the high level of polish. It renders 9 different strange attractors (Lorenz, Rössler, Aizawa, Chen, etc.) as particle systems — thousands of particles tracing chaotic paths in real time. You can rotate and zoom with touch/trackpad in 3D.The sound is the part that surprised me. It's not a soundtrack — the audio is generated from the motion itself using spatial audio, so tones shift as the attractor's behavior changes and the sound moves around you as you rotate the form. Put on headphones.The Playdate version uses the crank to rotate the attractor. Pure black and white. It's a completely different vibe.My 9-year-old loves it too, which I wasn't expecting. Would love to hear what HN thinks — especially if anyone has suggestions for other attractor systems worth adding.

Enrichment

Theme
custom keyboards and input controllers
Vertical
Media & entertainment
Function
Hardware & robotics
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
spatial audio visualization on mobile and portable devices
Manually corrected
False

Could you build this?

Partial While basic strange attractor differential equations can be generated by AI, tuning high-performance multiplatform particle simulations with customized spatialized DSP audio across iOS, macOS, and the low-power Playdate C SDK requires specialized native engineering.

What it would actually take: Building this requires writing optimized native graphics code (Metal compute shaders for iOS/macOS and highly constrained bitmapped C/Lua on Playdate's 168MHz ARM processor). The spatial audio component demands a custom DSP audio engine generating procedural tones linked to 3D particle state vectors. Achieving consistent 60fps across disparate architectures requires deep graphics programming, embedded optimization, and digital audio synthesis expertise.

Discussion

2 comments analyzed.

Concerns raised: Playdate version still under development with popup errors

Feature requests: Web demo version

Competitors

Other products that read as similar to this one — 149 launches clear the similarity bar, closest 8 shown.

Attention rank: #124 of 150 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 109 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a hardware & robotics tool for Horizontal yet.