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ultrakill-minecraft

Play Minecraft as V1: ULTRAKILL's movement, weapons and HUD in a Minecraft world (Fabric mod + BepInEx plugin)

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This is 1 of 201 launches in game source ports and mods — see how it stacks up on momentum and crowding →

231 other launches read as similar to this one →

Details

External ID
1411875668
Source
GITHUB
Company
—
Product
ultrakill-minecraft
Website domain
github.com
Launched
Oct. 9, 2026
Cohort
—
Upvotes
11
Upvotes percentile
0.14
Tags
bepinex, fabric-mod, minecraft, minecraft-mod, ultrakill

Enrichment

Niche
game source ports and mods
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
ultrakill gameplay mod for minecraft
Manually corrected
False

Could you build this?

Partial Writing standard Minecraft Fabric mods and Unity/BepInEx plugins is accessible, but bridging the two engines to replicate complex fast-paced movement, physics, and custom weapon hitscans across both environments is technically challenging.

What it would actually take: Requires building a Fabric mod in Java to handle Minecraft world interaction and player synchronization, paired with a BepInEx C# plugin hooking into Ultrakill binaries to extract asset behaviors and movement mechanics. The hard part is accurately synchronizing high-speed 60fps+ character physics, wall jumping, and weapon physics inside Minecraft's tick-based server/client model. Requires familiarity with Minecraft internal mappings (Yarn/Mojmap) and Unity bytecode patching.

Competitors

Other products that read as similar to this one — 231 launches clear the similarity bar, closest 8 shown.

Attention rank: #204 of 232 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 326 days after the earliest competitor.

Other launches for this product