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moonpearl

Android port of snesrev/zelda3 (ALttP reimplementation): widescreen, rewind, shaders, MSU-1, save states, controller support. Bring your own ROM.

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This is 1 of 391 launches in community game ports and emulators — see how it stacks up on momentum and crowding →

234 other launches read as similar to this one →

Details

External ID
1407209757
Source
GITHUB
Company
—
Product
moonpearl
Website domain
github.com
Launched
Oct. 6, 2026
Cohort
—
Upvotes
13
Upvotes percentile
0.2903520804755373
Tags
alttp, android, jetpack-compose, kotlin, msu-1, recomp, reimplementation, sdl2, shaders, zelda3
Fetched at
Oct. 8, 2026, 5:02 p.m.
Updated at
Oct. 8, 2026, 5:02 p.m.

Enrichment

Niche
community game ports and emulators
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
android port of zelda a link to the past
Manually corrected
False

Could you build this?

No Porting a low-level C/C++ reverse-engineered SNES game engine to Android with NDK, custom OpenGL/Vulkan shaders, audio emulation, and save states requires deep low-level systems and emulation expertise.

What it would actually take: Requires Android NDK (C/C++) integration wrapping the SDL2/OpenGL backend of the snesrev/zelda3 native codebase. The developer must handle cross-compilation toolchains, real-time audio buffering via Oboe/OpenSL ES, GLSL shader pipelines for widescreen scaling, custom memory-snapshot state management, and touch/gamepad event binding at native performance.

Competitors

Other products that read as similar to this one — 234 launches clear the similarity bar, closest 8 shown.

Attention rank: #187 of 235 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 314 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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