A modern low-poly SimCity 2000 clone, built by Opus 5.5
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Details
- External ID
- 49977886
- Source
- HN
- Company
- —
- Product
- A modern low-poly SimCity 2000 clone, built by Opus 5.5
- Website domain
- dator.dev
- Launched
- Oct. 6, 2026
- Cohort
- —
- Upvotes
- 37
- Upvotes percentile
- 0.7781954887218046
- Tags
- —
- Fetched at
- Oct. 8, 2026, 5:02 p.m.
- Updated at
- Oct. 8, 2026, 5:02 p.m.
Description
This is a clone of simcity 2000 I (using Opus 5.5) built over a few days. It started with a single prompt "create a typescript webgl low-poly version (full replica of game logic) of simcity 2000. the original is available here for inspection [...].zip".It then decompiled it using Ghidra and started translating the old native PowerPC code function-by-function. After about 2 hours, using 27 subagents, i had a running version in my browser. After a follow up prompt (make sure all aspects of the game is implemented correctly and accurately), Opus decided to use a PowerPC emulator (Unicorn) and write a harness with faked Mac system calls in Python for verification, running 10,000 game days generating an identical game state. After that it has basically just been polishing, and adding a few subtle modernizations like, smog, depth-of-field and environmental sounds to make it a bit more immersive without killing the original nostalgic vibe.All 3D and vector assets are generated with code by Opus, and the bitmap image assets are generated by GPT Image 2. The music and sounds are not genai because all AI audio models i've tried sound terrible, so the music and sounds are CC-licensed. The music is from Kevin MacLeod, https://incompetech.com/I created this because I wanted it and to see how capable Opus 5.5 was. It turned out much better than expected, so I figured I'd share it.
Enrichment
- Niche
- interactive physics simulations and experimental tech
- Vertical
- Media & entertainment
- Function
- Content generation
- Audience
- B2C
- AI stance
- AI-native
- Project type
- Hobby / open-source project
- Normalized one-liner
- city simulation game generated by ai
- Manually corrected
- False
Could you build this?
Yes The project was already proven to be created directly through AI vibe coding, converting classic game logic into TypeScript and rendering it via low-poly WebGL.
Discussion
20 comments analyzed.
Concerns raised: Poor performance and lag, Mobile device overheating, Lack of appeal for AI-generated games, Non-native feel of OpenGL TypeScript web games
Feature requests: Use Rust and WASM/WebGPU instead, Disable depth of field by default
Competitors
Other products that read as similar to this one — 316 launches clear the similarity bar, closest 8 shown.
Attention rank: #81 of 317 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 340 days after the earliest competitor.
- Skyline Co-op is like SimTower, but built around democratic socialism · hn · 2026-08-06 · 41 upvotes · similarity 0.54
- Micropolis/SimCity Clone in Emacs Lisp · hn · 2026-02-05 · 176 upvotes · similarity 0.50
- A self-running space economy SIM in Rust and Bevy · hn · 2026-07-21 · 110 upvotes · similarity 0.48
- A short walking sim based on 3DGS that runs in the browser · hn · 2026-07-06 · 5 upvotes · similarity 0.47
- Emergent · hn · 2026-02-08 · 19 upvotes · similarity 0.47
- A solar system simulation in the browser · hn · 2025-12-29 · 13 upvotes · similarity 0.47
- Microlandia, a brutally honest city builder · hn · 2025-12-03 · 144 upvotes · similarity 0.46
- 2d platformer game built with Codex (zero code) · hn · 2026-02-16 · 10 upvotes · similarity 0.46
Other launches for this product
- No other launches for this product.
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