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A modern low-poly SimCity 2000 clone, built by Opus 5.5

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Details

External ID
49977886
Source
HN
Company
—
Product
A modern low-poly SimCity 2000 clone, built by Opus 5.5
Website domain
dator.dev
Launched
Oct. 6, 2026
Cohort
—
Upvotes
37
Upvotes percentile
0.7781954887218046
Tags
—
Fetched at
Oct. 8, 2026, 5:02 p.m.
Updated at
Oct. 8, 2026, 5:02 p.m.

Description

This is a clone of simcity 2000 I (using Opus 5.5) built over a few days. It started with a single prompt "create a typescript webgl low-poly version (full replica of game logic) of simcity 2000. the original is available here for inspection [...].zip".It then decompiled it using Ghidra and started translating the old native PowerPC code function-by-function. After about 2 hours, using 27 subagents, i had a running version in my browser. After a follow up prompt (make sure all aspects of the game is implemented correctly and accurately), Opus decided to use a PowerPC emulator (Unicorn) and write a harness with faked Mac system calls in Python for verification, running 10,000 game days generating an identical game state. After that it has basically just been polishing, and adding a few subtle modernizations like, smog, depth-of-field and environmental sounds to make it a bit more immersive without killing the original nostalgic vibe.All 3D and vector assets are generated with code by Opus, and the bitmap image assets are generated by GPT Image 2. The music and sounds are not genai because all AI audio models i've tried sound terrible, so the music and sounds are CC-licensed. The music is from Kevin MacLeod, https://incompetech.com/I created this because I wanted it and to see how capable Opus 5.5 was. It turned out much better than expected, so I figured I'd share it.

Enrichment

Niche
interactive physics simulations and experimental tech
Vertical
Media & entertainment
Function
Content generation
Audience
B2C
AI stance
AI-native
Project type
Hobby / open-source project
Normalized one-liner
city simulation game generated by ai
Manually corrected
False

Could you build this?

Yes The project was already proven to be created directly through AI vibe coding, converting classic game logic into TypeScript and rendering it via low-poly WebGL.

Discussion

20 comments analyzed.

Concerns raised: Poor performance and lag, Mobile device overheating, Lack of appeal for AI-generated games, Non-native feel of OpenGL TypeScript web games

Feature requests: Use Rust and WASM/WebGPU instead, Disable depth of field by default

Competitors

Other products that read as similar to this one — 316 launches clear the similarity bar, closest 8 shown.

Attention rank: #81 of 317 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 340 days after the earliest competitor.

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