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KingdomComeGlueMapper

Experimental compiled KCD1 terrain and material converter for the Kingdom Come: Deliverance II development runtime.

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This is 1 of 391 launches in community game ports and decompilations — see how it stacks up on momentum and crowding →

259 other launches read as similar to this one →

Details

External ID
1408365702
Source
GITHUB
Company
—
Product
KingdomComeGlueMapper
Website domain
github.com
Launched
Oct. 7, 2026
Cohort
—
Upvotes
23
Upvotes percentile
0.520297699594046
Tags
cryengine, kingdom-come-deliverance, modding, python, terrain
Fetched at
Oct. 9, 2026, 1:02 a.m.
Updated at
Oct. 9, 2026, 1:02 a.m.

Enrichment

Niche
community game ports and decompilations
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
terrain and material converter for kingdom come modders
Manually corrected
False

Could you build this?

No Converting proprietary CryEngine/CryXml game terrain and binary asset formats between different engine iterations requires deep reverse engineering of undocumented 3D asset schemas.

What it would actually take: Building this requires C++ and deep reverse-engineering of CryEngine 3.8 / CryXmlB binary file formats used by Kingdom Come: Deliverance. The developer must parse proprietary heightmaps, terrain chunk formats, blend layers, and material shaders, mapping them onto KCD2's updated runtime engine structures. This demands specialized knowledge of 3D game engine rendering pipelines, binary decompilation/disassembly tools (Ghidra/IDA Pro), and custom asset serialization.

Competitors

Other products that read as similar to this one — 259 launches clear the similarity bar, closest 8 shown.

Attention rank: #148 of 260 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 337 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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