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I made StarDesk, P2P low latency remote desktop built for game and work

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Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently.What we focus on: -P2P by default (relay as fallback)-Low RTT + low jitter > chasing max bitrate-Encoder / input path tuned for real-time interaction-Modern E2EE (TLS/DTLS)UX-wise, setup is intentionally boring: PC-to-PC connection in ~5 minutes, no special env, no weird network config. This alone saved us a lot of time during daily work.StarDesk still early, WIP. Feature set is limited, but latency is already solid for real-time use. We plan to keep iterating fast and in public. And hope you can give us some ideas to bulid it stronger.If you’ve built or used low-latency remote or streaming systems, I’d love to hear your thoughts!

HN · launched Jan 21, 2026 · 6 upvotes (top 75%) · 0 views

Niche: remote desktop and control software · 115 launches, 17 in the last 7 days ▲ +31% · Explore this niche →

Category and tags

  • Horizontal
  • Communication
  • Prosumer
  • Not AI
  • Commercial product

Visit website ↗ Source listing ↗

Could you build this?

No Building a high-performance, low-latency P2P remote desktop for gaming demands deep systems programming, NAT traversal/STUN/TURN/ICE, hardware video encoding (NVENC/VAAPI), and real-time capture APIs.

What it would actually take: The architecture requires C++ or Rust with platform-specific display capture (Desktop Duplication API on Windows, PipeWire on Linux) feeding directly into GPU hardware encoders (NVENC, AMF, QuickSync) with near-zero copy overhead. Network transport relies on custom WebRTC or raw UDP with SCTP/congestion control and hole-punching for P2P connection establishment. Achieving sub-20ms latency and 60+ FPS for interactive gaming requires specialized systems and real-time networking engineering.

Discussion

6 comments analyzed.

Competitors mentioned: Moonlight Sunshine

Concerns raised: Download permission issues (Error 403)

Feature requests: Linux support, Digital tablet with pressure sensitivity support

Competitors

Other products that read as similar to this one : 411 launches clear the similarity bar, closest 8 shown.

Attention rank: #328 of 412 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 82 days after the earliest competitor.

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