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terra-drive

A simple 3d map generator with driving, traffic, road rules and possibility to export as BeamNG map

This is 1 of 66 launches in computational geometry and 3D modeling — see how it stacks up on momentum and crowding →

611 other launches read as similar to this one →

Details

External ID
1393811511
Source
GITHUB
Company
—
Product
terra-drive
Website domain
github.com
Launched
Sept. 28, 2026
Cohort
—
Upvotes
9
Upvotes percentile
0.2155338635815859
Tags
—
Fetched at
Oct. 2, 2026, 1:02 a.m.
Updated at
Oct. 2, 2026, 1:02 a.m.

Enrichment

Theme
computational geometry and 3D modeling
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
3d map and driving scenario generator with beamng export
Manually corrected
False

Could you build this?

Partial Basic 3D procedural terrain and simple driving mechanics can be vibe-coded, but parsing traffic rules, generating realistic road networks, and compiling export pipelines into BeamNG's custom terrain and physics format requires specialized domain knowledge.

What it would actually take: A stack using Three.js/Babylon.js or Godot/Unity with procedural generation algorithms (spline interpolation, Voronoi/Perlin noise) is needed for terrain and road generation. The hard part is formatting and serializing node-and-beam physics meshes, road decals, and terrain elevation into BeamNG.drive's custom format (.ter, JSON/Lua map definitions). This requires deep familiarity with BeamNG map architecture and 3D geometry math.

Competitors

Other products that read as similar to this one — 611 launches clear the similarity bar, closest 8 shown.

Attention rank: #407 of 612 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 332 days after the earliest competitor.

Other launches for this product

Same idea, different domain

A concrete adaptation of this idea for Sales

RoutePitch 3D

RoutePitch 3D allows commercial fleet and municipal vehicle sales reps to procedurally generate interactive 3D drive simulations of a prospect's actual transit corridors, loading docks, and regulatory choke points during pitch meetings. Enterprise buyers and municipal procurement committees can virtually 'test drive' spec'd heavy vehicles (like electric refuse haulers or transit buses) against local road grades, turning radiuses, and traffic rules to validate operational fit. This replaces the exorbitant logistical cost, permit delays, and schedule friction of shipping physical multi-ton demo vehicles to client sites.

Commercial and specialty vehicle sales involve multi-million-dollar capital expenditures where deals stall over local terrain feasibility, yet transporting physical demo vehicles across territories for sales presentations is economically impractical.