terra-drive
A simple 3d map generator with driving, traffic, road rules and possibility to export as BeamNG map
This is 1 of 66 launches in computational geometry and 3D modeling — see how it stacks up on momentum and crowding →
611 other launches read as similar to this one →
Details
- External ID
- 1393811511
- Source
- GITHUB
- Company
- —
- Product
- terra-drive
- Website domain
- github.com
- Launched
- Sept. 28, 2026
- Cohort
- —
- Upvotes
- 9
- Upvotes percentile
- 0.2155338635815859
- Tags
- —
- Fetched at
- Oct. 2, 2026, 1:02 a.m.
- Updated at
- Oct. 2, 2026, 1:02 a.m.
Enrichment
- Theme
- computational geometry and 3D modeling
- Vertical
- Media & entertainment
- Function
- Dev tools
- Audience
- Developer
- AI stance
- Not AI
- Project type
- Hobby / open-source project
- Normalized one-liner
- 3d map and driving scenario generator with beamng export
- Manually corrected
- False
Could you build this?
Partial Basic 3D procedural terrain and simple driving mechanics can be vibe-coded, but parsing traffic rules, generating realistic road networks, and compiling export pipelines into BeamNG's custom terrain and physics format requires specialized domain knowledge.
What it would actually take: A stack using Three.js/Babylon.js or Godot/Unity with procedural generation algorithms (spline interpolation, Voronoi/Perlin noise) is needed for terrain and road generation. The hard part is formatting and serializing node-and-beam physics meshes, road decals, and terrain elevation into BeamNG.drive's custom format (.ter, JSON/Lua map definitions). This requires deep familiarity with BeamNG map architecture and 3D geometry math.
Competitors
Other products that read as similar to this one — 611 launches clear the similarity bar, closest 8 shown.
Attention rank: #407 of 612 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 332 days after the earliest competitor.
- jevpilot · github · 2026-09-17 · 150 upvotes · similarity 0.58
- Strata · hn · 2026-07-09 · 8 upvotes · similarity 0.57
- code-map · github · 2026-09-17 · 48 upvotes · similarity 0.57
- genpark-dubins-path-nonholonomic-trajectory-generator-skill · github · 2026-09-28 · 7 upvotes · similarity 0.56
- stratum · github · 2026-09-18 · 11 upvotes · similarity 0.56
- random-city · github · 2026-09-09 · 13 upvotes · similarity 0.56
- KaiNinja · github · 2026-09-15 · 33 upvotes · similarity 0.55
- Cartopolis, interactive globe-sized 3D world · hn · 2026-09-27 · 19 upvotes · similarity 0.55
Other launches for this product
- No other launches for this product.
Same idea, different domain
A concrete adaptation of this idea for Sales
RoutePitch 3D
RoutePitch 3D allows commercial fleet and municipal vehicle sales reps to procedurally generate interactive 3D drive simulations of a prospect's actual transit corridors, loading docks, and regulatory choke points during pitch meetings. Enterprise buyers and municipal procurement committees can virtually 'test drive' spec'd heavy vehicles (like electric refuse haulers or transit buses) against local road grades, turning radiuses, and traffic rules to validate operational fit. This replaces the exorbitant logistical cost, permit delays, and schedule friction of shipping physical multi-ton demo vehicles to client sites.
Commercial and specialty vehicle sales involve multi-million-dollar capital expenditures where deals stall over local terrain feasibility, yet transporting physical demo vehicles across territories for sales presentations is economically impractical.