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perspective-quads

A Godot 4.6+ addon that implements four-point perspective warping for 2D sprites.

Details

External ID
1388102647
Source
GITHUB
Company
—
Product
perspective-quads
Website domain
github.com
Launched
Sept. 25, 2026
Cohort
—
Upvotes
45
Upvotes percentile
0.8022674865488086
Tags
—
Fetched at
Sept. 29, 2026, 5:02 p.m.
Updated at
Sept. 29, 2026, 5:02 p.m.

Enrichment

Theme
creative coding and visual experiments
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
godot addon for four-point perspective sprite warping
Manually corrected
False

Could you build this?

Partial Writing a basic Godot plugin can be vibe-coded, but accurate four-point perspective homography warping for 2D sprites requires writing custom GLSL shaders with projective texture mapping (correcting for affine texture distortion / w-division) and integrating with Godot's 2D canvas item rendering engine.

What it would actually take: Requires a Godot GDExtension or custom ShaderMaterial/Node2D addon written in GDScript/C++ and Godot Shading Language. The core mathematical challenge is computing the 3x3 projective transformation matrix (homography) from four arbitrary screen points and interpolating UVs using perspective-correct w coordinates in the fragment shader so textures do not warp diagonally along triangle subdivisions.

Competitors

Other products that read as similar to this one — 989 launches clear the similarity bar, closest 8 shown.

Attention rank: #204 of 990 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 329 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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