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Chess on a Donut/Torus and Deep-Dive

Details

External ID
46089344
Source
HN
Company
—
Product
Chess on a Donut/Torus and Deep-Dive
Website domain
mchess.io
Launched
Nov. 29, 2025
Cohort
—
Upvotes
24
Upvotes percentile
0.7270742358078602
Tags
—
Fetched at
Sept. 7, 2026, 9:25 p.m.
Updated at
Sept. 7, 2026, 9:25 p.m.

Description

Hey there! I just finished a youtube video explaining our donut chess in detail: https://youtu.be/iRcfHCPFgkMSo I thought it'd be cool to show it off here too- it can be played around with at mchess.io/donut - you can also set up an AI or online game on the site.This is all indie dev work from a couple friends and myself.

Enrichment

Theme
AI agent games and chess tools
Vertical
Media & entertainment
Function
Vertical SaaS
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
chess game on a torus topology
Manually corrected
False

Could you build this?

Partial A 3D frontend using Three.js can be vibe-coded, but implementing non-Euclidean board topology and corresponding chess move-generation rules and minimax/evaluation AI requires specialized mathematical algorithms.

What it would actually take: The stack would combine Three.js/WebGL for 3D toroidal rendering with a custom move generation engine that implements wrap-around boundary conditions across toroidal coordinates. The hard part is redefining chess rules (raycasting for bishops/rooks/queens wrapping endlessly or looping, check/checkmate detection on cyclic graphs) and adapting minimax/alpha-beta search or MCTS heuristics to evaluate a board where conventional positional heuristics fail.

Discussion

13 comments analyzed.

Competitors mentioned: Tetris on a Torus (benjoffe.com), Chedoku chess puzzles

Concerns raised: Gimbal lock during torus rotation prevents continuous movement, Not obvious the torus is 3D and rotatable on page load, White queen/king not on correct colors (chess rule confusion), Pieces feel more like cylinder than true torus topology

Feature requests: Rotate pieces along circular axis (inside doughnut hole to outside), Idle animation: random gentle rotation with relaxation back, Auto-rotate on page load to demonstrate interactivity, Eliminated piece rows reappear randomly at top, Rotation mechanism that avoids gimbal lock (quaternions or alternative)

Competitors

Other products that read as similar to this one — 112 launches clear the similarity bar, closest 8 shown.

Attention rank: #50 of 113 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 31 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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