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godot-lunastream

Godot 4 GDExtension: play rtsp:// / http(s):// / local files through VideoStreamPlayer — FFmpeg demux, hardware decode, GPU zero-copy, no external runtime.

Details

External ID
1386584582
Source
GITHUB
Company
—
Product
godot-lunastream
Website domain
github.com
Launched
Sept. 25, 2026
Cohort
—
Upvotes
22
Upvotes percentile
0.6369459390212657
Tags
d3d12, ffmpeg, gdextension, godot, godot-engine, hardware-decoding, metal, rtsp, video-stream, videostreamplayer, vulkan, zerocopy
Fetched at
Sept. 29, 2026, 5:02 p.m.
Updated at
Sept. 29, 2026, 5:02 p.m.

Enrichment

Theme
audio and video developer utilities
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
video streaming extension for godot engine
Manually corrected
False

Could you build this?

No A native Godot 4 C++ GDExtension implementing FFmpeg demuxing, hardware video decoding, and zero-copy GPU texture passing requires deep systems programming, graphics API knowledge, and multimedia engineering.

What it would actually take: The project requires writing a C++ GDExtension binding Godot's RenderingServer directly with FFmpeg's `libavcodec`/`libavformat`. The challenging part is setting up hardware-accelerated decode pipelines (NVDEC, VA-API, VideoToolbox) and sharing decoded surfaces directly with Vulkan/DirectX textures via shared memory/DMA-BUF without CPU round-trips.

Competitors

Other products that read as similar to this one — 48 launches clear the similarity bar, closest 8 shown.

Attention rank: #22 of 49 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 226 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.