Nicheloom

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summer-cycle

A Studio Ghibli / Makoto Shinkai style cycling game in Three.js. Toon-shaded Japanese countryside with four times of day - every mesh, texture and sound generated in code.

Details

External ID
1382719908
Source
GITHUB
Company
—
Product
summer-cycle
Website domain
github.io
Launched
Sept. 23, 2026
Cohort
—
Upvotes
39
Upvotes percentile
0.776325903151422
Tags
game, ghibli, glsl, procedural-generation, procedural-graphics, shaders, threejs, toon-shading, web-audio, webgl
Fetched at
Sept. 27, 2026, 5:02 p.m.
Updated at
Sept. 27, 2026, 5:02 p.m.

Enrichment

Theme
indie puzzle games and learning toys
Vertical
Media & entertainment
Function
—
Audience
B2C
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
procedurally generated cycling game for web browsers
Manually corrected
False

Could you build this?

Partial A web prototype with Three.js is vibe-codeable, but fully procedural toon shaders, procedural audio synthesis, and cohesive Ghibli/Shinkai art direction generated entirely in code require advanced creative shader and graphics engineering.

What it would actually take: Built with Three.js, custom GLSL shaders (cel-shading, rim lighting, atmospheric perspective, procedural water), and the Web Audio API for synthesized ambient sound. The hard parts include writing hand-tuned procedural mesh generation algorithms (roads, trees, Japanese architecture) and custom GLSL lighting passes that run performantly at 60 FPS in the browser without pre-baked assets. Requires creative coding and graphics programming expertise.

Competitors

Other products that read as similar to this one — 145 launches clear the similarity bar, closest 8 shown.

Attention rank: #37 of 146 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 316 days after the earliest competitor.

Other launches for this product