PathfindingAPI
An Among Us mod that adds pathfinding to the game for developers to use
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GITHUB · launched Sep 19, 2026 · 12 upvotes (top 63%) · 0 views
Niche: game modding tools · 96 launches, 6 in the last 7 days ▼ -60% · Explore this niche →
Category and tags
- Horizontal
- Dev tools
- Developer
- Not AI
- Hobby / open-source project
Visit website ↗ Source listing ↗
More like this: all 96 launches in game modding tools →
Could you build this?
Partial While standard pathfinding algorithms (A*, NavMesh) are easy to code, injecting and executing them reliably inside Among Us requires IL2CPP game modding and Unity memory inspection expertise.
What it would actually take: The system requires a C# mod using BepInEx and Reactor/Il2CppDumper to hook into Among Us's IL2CPP runtime. The core challenge is extracting collision geometry and ship room boundaries from Unity tilemaps/colliders at runtime, building a dynamic navigation graph, and safely dispatching path movements without triggering anti-cheat or desyncing networking. Building it requires reverse engineering Unity game binaries and IL2CPP interop knowledge.
Competitors
Other products that read as similar to this one : 1909 launches clear the similarity bar, closest 8 shown.
Attention rank: #1184 of 1910 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).
Launched 323 days after the earliest competitor.
- vector · github · 2026-09-19 · 16 upvotes · similarity 0.58
- HD2Runtime · github · 2026-09-26 · 9 upvotes · similarity 0.55
- Skyrim_Android · github · 2026-10-25 · 126 upvotes · similarity 0.55
- elysian-shadows · github · 2026-10-25 · 13 upvotes · similarity 0.53
- worldspring · github · 2026-10-05 · 30 upvotes · similarity 0.52
- SoftMotion · github · 2026-09-09 · 22 upvotes · similarity 0.52
- Refract · github · 2026-09-27 · 82 upvotes · similarity 0.52
- Rinten-Engine · github · 2026-10-09 · 24 upvotes · similarity 0.52
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