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PathfindingAPI

An Among Us mod that adds pathfinding to the game for developers to use

Details

External ID
1377448458
Source
GITHUB
Company
—
Product
PathfindingAPI
Website domain
github.com
Launched
Sept. 19, 2026
Cohort
—
Upvotes
12
Upvotes percentile
0.3866256725595696
Tags
—
Fetched at
Sept. 23, 2026, 5:03 p.m.
Updated at
Sept. 23, 2026, 5:03 p.m.

Enrichment

Theme
Vertical
Media & entertainment
Function
Dev tools
Audience
Developer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
pathfinding mod api for among us developers
Manually corrected
False

Could you build this?

Partial While standard pathfinding algorithms (A*, NavMesh) are easy to code, injecting and executing them reliably inside Among Us requires IL2CPP game modding and Unity memory inspection expertise.

What it would actually take: The system requires a C# mod using BepInEx and Reactor/Il2CppDumper to hook into Among Us's IL2CPP runtime. The core challenge is extracting collision geometry and ship room boundaries from Unity tilemaps/colliders at runtime, building a dynamic navigation graph, and safely dispatching path movements without triggering anti-cheat or desyncing networking. Building it requires reverse engineering Unity game binaries and IL2CPP interop knowledge.

Competitors

Other products that read as similar to this one — 457 launches clear the similarity bar, closest 8 shown.

Attention rank: #291 of 458 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 323 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.