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EnemyCollisionSynchronized

Keeps large enemy corpse collisions aligned with their bodies and curbs renewed ragdoll movement that can occur in vanilla.

Details

External ID
1371928977
Source
GITHUB
Company
—
Product
EnemyCollisionSynchronized
Website domain
github.com
Launched
Sept. 15, 2026
Cohort
—
Upvotes
21
Upvotes percentile
0.6211247758134768
Tags
—
Fetched at
Sept. 19, 2026, 5:02 p.m.
Updated at
Sept. 19, 2026, 5:02 p.m.

Enrichment

Theme
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
ragdoll collision synchronization mod for gamers
Manually corrected
False

Could you build this?

No Modifying proprietary game physics engines to synchronize ragdoll collisions and prevent physics bugs requires binary reverse engineering, memory disassembly, and native hooking.

What it would actually take: Building this requires developing a native C++ plugin using game-specific script extenders (such as SKSE) that injects hooks directly into the game's executable memory space. Developers must use disassemblers like Ghidra or IDA Pro to locate Havok physics state machines, actor bone matrices, and collision hull pointers to force collision bounds to remain synchronized with deceased actor models.

Competitors

Other products that read as similar to this one — 76 launches clear the similarity bar, closest 8 shown.

Attention rank: #25 of 77 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 304 days after the earliest competitor.

Other launches for this product

Same idea, different domain

Nobody's really built a dev tools tool for Sales yet.