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EnemyCollisionSynchronized

Keeps large enemy corpse collisions aligned with their bodies and curbs renewed ragdoll movement that can occur in vanilla.

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GITHUB · launched Sep 15, 2026 · 21 upvotes (top 38%) · 0 views

Niche: video game mods and managers · 278 launches, 13 in the last 7 days ▼ -68% · Explore this niche →

Category and tags

  • Media & entertainment
  • Dev tools
  • B2C
  • Not AI
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Modifying proprietary game physics engines to synchronize ragdoll collisions and prevent physics bugs requires binary reverse engineering, memory disassembly, and native hooking.

What it would actually take: Building this requires developing a native C++ plugin using game-specific script extenders (such as SKSE) that injects hooks directly into the game's executable memory space. Developers must use disassemblers like Ghidra or IDA Pro to locate Havok physics state machines, actor bone matrices, and collision hull pointers to force collision bounds to remain synchronized with deceased actor models.

Competitors

Other products that read as similar to this one : 341 launches clear the similarity bar, closest 8 shown.

Attention rank: #108 of 342 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 304 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.