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VFD-GLB-Importer

One-click glTF 2.0 / GLB importer for Autodesk 3ds Max 2024-2026. PBR materials, textures, hierarchy, skin and animation. Created by Fady Derias.

Details

External ID
1372692104
Source
GITHUB
Company
—
Product
VFD-GLB-Importer
Website domain
github.com
Launched
Sept. 16, 2026
Cohort
—
Upvotes
8
Upvotes percentile
0.14514476044068664
Tags
3d, 3ds-max, autodesk, glb, gltf, importer, maxscript, pbr
Fetched at
Sept. 19, 2026, 1:17 a.m.
Updated at
Sept. 19, 2026, 1:17 a.m.

Enrichment

Theme
DeepSeek model deployment and inference
Vertical
Media & entertainment
Function
Dev tools
Audience
Prosumer
AI stance
Not AI
Project type
Hobby / open-source project
Normalized one-liner
gltf and glb file importer for autodesk 3ds max
Manually corrected
False

Could you build this?

Partial While basic 3ds Max MaxScript or Python plugins can be assisted by AI, parsing the complete glTF 2.0/GLB binary specification—including complex skeletal skinning, morph targets, and PBR shader translation into 3ds Max's internal rendering systems—requires deep 3D graphics and DCC API expertise.

What it would actually take: The plugin is typically written in C++ using the 3ds Max SDK or Python with maxscript bindings, utilizing a parser like tinygltf or cgltf. The hardest parts involve mapping glTF PBR metallic-roughness materials to Physical Material or OSL nodes, computing joint bind-pose matrices, inverse kinematics, and vertex weight normalizations for character rigs. Expertise in 3D computer graphics math and 3ds Max's proprietary SDK is essential.

Competitors

Other products that read as similar to this one — 26 launches clear the similarity bar, closest 8 shown.

Attention rank: #21 of 27 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 202 days after the earliest competitor.

Other launches for this product

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