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Control-FG

DLSS Frame Generation and Multi Frame Generation mod for Control (DX12), with 2x–6x, Dynamic MFG, HDR support, and an in-game F10 overlay.

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GITHUB · launched Sep 10, 2026 · 12 upvotes (top 63%) · 0 views

Niche: video game mods and managers · 277 launches, 13 in the last 7 days ▼ -68% · Explore this niche →

Category and tags

  • Media & entertainment
  • Dev tools
  • Prosumer
  • AI feature
  • Hobby / open-source project

Visit website ↗ Source listing ↗

Could you build this?

No Creating a DirectX 12 graphics mod that injects into a proprietary game engine to intercept render pipelines, extract motion vectors/depth buffers, hook swapchains, and run DLSS Frame Generation requires deep low-level graphics engineering.

What it would actually take: The mod requires a C++ codebase using DLL proxying/hooking (e.g., MinHook) to intercept DirectX 12 API calls (swapchains, command queues, render passes) in the game engine. The developer must reverse-engineer the engine's internal render loop to locate camera jitter matrices, depth buffers, and motion vectors, feed them into Nvidia's Streamline / NGX SDK for DLSS 3/MFG, and render an in-game ImGui overlay into the presentation pipeline. This demands senior-level graphics engineering expertise, deep DX12 internals knowledge, and binary reverse engineering skills that AI coding tools cannot autonomously replicate.

Competitors

Other products that read as similar to this one : 472 launches clear the similarity bar, closest 8 shown.

Attention rank: #290 of 473 (itself plus its competitors, highest first, normalized so YC and Product Hunt are compared fairly).

Launched 303 days after the earliest competitor.

The niche, labels, vibe code rating and competitor comparison on this page are analysis by Nicheloom. If you use them, please credit nicheloom.com. How you may use our data.