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Control-FG

DLSS Frame Generation and Multi Frame Generation mod for Control (DX12), with 2x–6x, Dynamic MFG, HDR support, and an in-game F10 overlay.

Details

External ID
1364900791
Source
GITHUB
Company
—
Product
Control-FG
Website domain
github.com
Launched
Sept. 10, 2026
Cohort
—
Upvotes
12
Upvotes percentile
0.3866256725595696
Tags
—
Fetched at
Sept. 14, 2026, 5:29 p.m.
Updated at
Sept. 14, 2026, 5:29 p.m.

Enrichment

Theme
graphics rendering and visual tools
Vertical
Media & entertainment
Function
Dev tools
Audience
B2C
AI stance
AI feature
Project type
Hobby / open-source project
Normalized one-liner
dlss frame generation mod for the game control
Manually corrected
False

Could you build this?

No Creating a DirectX 12 graphics mod that injects into a proprietary game engine to intercept render pipelines, extract motion vectors/depth buffers, hook swapchains, and run DLSS Frame Generation requires deep low-level graphics engineering.

What it would actually take: The mod requires a C++ codebase using DLL proxying/hooking (e.g., MinHook) to intercept DirectX 12 API calls (swapchains, command queues, render passes) in the game engine. The developer must reverse-engineer the engine's internal render loop to locate camera jitter matrices, depth buffers, and motion vectors, feed them into Nvidia's Streamline / NGX SDK for DLSS 3/MFG, and render an in-game ImGui overlay into the presentation pipeline. This demands senior-level graphics engineering expertise, deep DX12 internals knowledge, and binary reverse engineering skills that AI coding tools cannot autonomously replicate.

Competitors

Other products that read as similar to this one — 147 launches clear the similarity bar, closest 8 shown.

Attention rank: #92 of 148 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).

Launched 303 days after the earliest competitor.

Other launches for this product

Same idea, different domain

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