I built a hand-modeled 3D Windows 98 portfolio with Three.js
Details
- External ID
- 49663429
- Source
- HN
- Company
- —
- Product
- I built a hand-modeled 3D Windows 98 portfolio with Three.js
- Website domain
- wesselsdesktop.com
- Launched
- Sept. 11, 2026
- Cohort
- —
- Upvotes
- 16
- Upvotes percentile
- 0.7001594896331739
- Tags
- —
- Fetched at
- Sept. 15, 2026, 5:25 p.m.
- Updated at
- Sept. 15, 2026, 5:25 p.m.
Enrichment
- Theme
- creative coding and visual experiments
- Vertical
- Horizontal
- Function
- —
- Audience
- B2C
- AI stance
- Not AI
- Project type
- Hobby / open-source project
- Normalized one-liner
- windows 98 portfolio website
- Manually corrected
- False
Could you build this?
Partial The Three.js scene runner and website structure are easily vibe-coded, but hand-modeling custom 3D retro assets requires specialized 3D artist skills.
What it would actually take: Built using Three.js or React Three Fiber, Vite, and standard web audio/canvas APIs. The core bottleneck is not the web code, but 3D modeling and texturing in software like Blender (modeling vintage CRT monitors, retro PC towers, Windows 98 icons, UV unwrap, bake lighting). Requires a skilled 3D digital artist/designer to model and optimize low-poly GLTF/GLB assets alongside frontend coding.
Discussion
1 comment analyzed.
Competitors
Other products that read as similar to this one — 442 launches clear the similarity bar, closest 8 shown.
Attention rank: #158 of 443 (itself plus its competitors, highest first — normalized so YC and Product Hunt are compared fairly).
Launched 315 days after the earliest competitor.
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- blender-to-web · github · 2026-09-12 · 25 upvotes · similarity 0.48
Other launches for this product
- No other launches for this product.